I was wondering if there is an easy way of doing / feature request....
To have the ability to create a read based stat, that we can manually set (or manually override), resulting in the ability to have user set badges displayed on the HUD.
What I mean by this is, obviously we can type notes into the note editor and normal HUD stats look into the DB to retrieve / calculate the number. However, what I am looking to do is have some sort of extended type colour coding, such as for instance I can "turn on" a badge (or as we have seen previously the traffic light style stuff) when I get a specific read on them e.g Seen triple barrel bluff in 3 bet pots.
Sure I have stats that tell me the % river cbet in 3 bet pots and also %wsd etc, but at times I will see a villain do something even just 2-3 times and I immediately know that they have this in their game. The stats will probably still show 2 opp's, 2 river cbets in 3b pots or whatever, which if I leave for the day and come back 2-3 days down the line won't mean too much. However, if after I see this I want to be able to turn on some sort of badge.
I could stick this read in the note editor, but all the info soon becomes totally overwhelming.
Instead if we had the ability for a custom stat, then the option to go in and override / manually set its value, we could then get the badge type option available, as one could simply see that happen, bring up the player and set the "trigger" value for them for whatever read you have picked up on and is available as a badge / custom stat.
