by COKE_MAN » Mon Apr 09, 2012 5:22 pm
Solved it for now or at least I found a workaround. I had a stat group to display player_icon under certain circumstances. This is apparently not supported anymore. When that group is removed, the HUD displays my other values. So it looks like it displays all values until it hits the icon in the processing loop, then dies and doesn't finish the rest. I say this because it is important to note that all of these stats will display in a popup group that has a player_icon stuck in there. So the error is handled in the pops ups by just converting to text "player_icon" and processing the rest, but top level groups are not handled.
Are the icons going to be reimplemented? I can probably come up with a workaround for what I am trying to do, but it was easier to leverage built in icons.