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kraada wrote:Anteye:
(1) How exactly do you want some of these stats to work? For example, for Bet/Call if you want how often you call the first raise given that you face one, that's Call 2Bet. You could make a custom statistic out of this which is more specific - Call 2Bet After Bet and restrict it to times you made the first bet.
(2) This statistic can be built and is definitely much more applicable to limit than no limit as you get to showdown much more in limit. The easiest place to start here would be with the check raise stats and duplicate the check raise column and use it to build two new versions - one for check raise and get to showdown, one for check raise and win at showdown (see WSD for how those work), then use those two new columns to build your stat.
(3 & 4) There are Fold to <Street> Bet stats which are probably the closest default statistic that you would want. If you're facing a bet and a raise cold that's different enough you might in fact prefer it split out. There are also Call <street> Bet stats which is for calling the bet on a given street. You can't exactly force a check but you can set the statistic to be out of position in the Item Properties which may be close enough for your purposes.
mannue:
You could use Fold to PF 4Bet After 3Bet set to the specific positions you want in late - those are going to be mostly filled with the data you're looking for.
kraada wrote:mannue,
In the screenshot he raised 4 buttons yes, but that doesn't mean he was 3bet every time - if he was only 3bet 3 times and he 4bet all 3 times you'd see the same data that you do see - 3/3. Unfortunately the links you provided don't give us the information we need to test the stats you're talking about. Could you attach those original hand histories to a support ticket for us? Then we can import them into our databases and test the stats ourselves and figure out what is going on much more easily.
Also you can find the "vs Player" report on the Results page in the "Hero vs Villain" report. And the easiest way to see hands in a session grouped by time is to use the Summary report grouped by session.
anteeye:
(1) Ok in that case these can be built very easily as custom stats. For example, on the flop:
cnt_f_bet_fold: sum(if[cash_hand_player_statistics.flg_f_bet and cash_hand_player_statistics.flg_f_fold, 1, 0])
cnt_f_bet_face_raise: sum(if[cash_hand_player_statistics.flg_f_bet and cash_hand_player_statistics.flg_f_face_raise, 1, 0])
Put the former over the latter and multiply by 100 to get the stat. You can also substitute _t_ or _r_ for _f_ to get turn and river, respectively.
(2) Start with the stat from (1) - that should help you get used to the way things work. Create those columns in the Player section then build the flop stat - that is almost entirely copy and paste. Then alter then to make the turn and river version and you'll be starting on your way. The main structure adds up each time some set of tests is true and when it is, it adds 1 and when it is false it adds 0. You can see lots of other things to test for in the other columns that exist and these can be mixed and matched however you like.
(3/4) I'll discuss this with the development team but I can't guarantee that these will necessarily be added as default statistics.
kraada wrote:anteeye:
(1) Ok in that case these can be built very easily as custom stats. For example, on the flop:
cnt_f_bet_fold: sum(if[cash_hand_player_statistics.flg_f_bet and cash_hand_player_statistics.flg_f_fold, 1, 0])
cnt_f_bet_face_raise: sum(if[cash_hand_player_statistics.flg_f_bet and cash_hand_player_statistics.flg_f_face_raise, 1, 0])
Put the former over the latter and multiply by 100 to get the stat. You can also substitute _t_ or _r_ for _f_ to get turn and river, respectively.
(2) Start with the stat from (1) - that should help you get used to the way things work. Create those columns in the Player section then build the flop stat - that is almost entirely copy and paste. Then alter then to make the turn and river version and you'll be starting on your way. The main structure adds up each time some set of tests is true and when it is, it adds 1 and when it is false it adds 0. You can see lots of other things to test for in the other columns that exist and these can be mixed and matched however you like.
(3/4) I'll discuss this with the development team but I can't guarantee that these will necessarily be added as default statistics.
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